About Me
I create sounds and music for games, applications, presentations, and videos – generally wherever needed. Most often, using FMOD, from which I provide ready-made assets for implementation in Unreal or Unity – of course, if necessary, as well as wave/mp3 sound files, mainly for smaller productions or applications where it is less demanding in terms of implementation.
I have experience ranging from simple mobile games to more demanding productions, in which I created things such as weather systems, car/plane engines, collision systems, skids, various surfaces, etc.
I use audio libraries and record and edit SFX and VO
- FMOD
- Studio One
- Unreal
- Unity
- Cobuse
- Reaper
- Splice
- Pro Tools
- UAD Plugins
- Waves Plugins
- Soundly
- Boom Library
- Other additional sounds libraries
- Creating sound assets to Unity/Unreal
- VO
- SFX
- Editing Audio
- Foley
- Ambience
- Compose Music
- Studio Recording
- Basic Unreal Blueprint implemetation
- Basic HTML skills
- I'm not a programmer! 🙂
- Jirra
- Plastic
- Github
- Audio Documentation
- DaVinci Resolved