About Me

I create sounds and music for games, applications, presentations, and videos – generally wherever needed. Most often, using FMOD, from which I provide ready-made assets for implementation in Unreal or Unity – of course, if necessary, as well as wave/mp3 sound files, mainly for smaller productions or applications where it is less demanding in terms of implementation.

I have experience ranging from simple mobile games to more demanding productions, in which I created things such as weather systems, car/plane engines, collision systems, skids, various surfaces, etc.

I use audio libraries and record and edit SFX and VO

My Favorites Games